Cppcheck - HTML report - digiKam-nl-search-more-criteria-rev-e2466e0973

# Cppcheck report - digiKam-nl-search-more-criteria-rev-e2466e0973: ../../core/utilities/geolocation/engine/layers/GroundLayer.cpp

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    /* ============================================================
     *
     * This file is a part of digiKam project
     * https://www.digikam.org
     *
     * Date        : 2023-05-15
     * Description : geolocation engine based on Marble.
     *               (c) 2007-2022 Marble Team
     *               https://invent.kde.org/education/marble/-/raw/master/data/credits_authors.html
     *
     * SPDX-FileCopyrightText: 2023-2026 by Gilles Caulier <caulier dot gilles at gmail dot com>
     *
     * SPDX-License-Identifier: LGPL-2.1-or-later
     *
     * ============================================================ */

    #include "GroundLayer.h"

    // Local includes

    #include "GeoPainter.h"
    #include "ViewportParams.h"
    #include "RenderState.h"

    namespace Marble
    {

    GroundLayer::GroundLayer()
        : m_color(QColor(153, 179, 204))
    {
    }

    GroundLayer::~GroundLayer()
    {
    }

    QStringList GroundLayer::renderPosition() const
    {
        return QStringList(QStringLiteral("SURFACE"));
    }

    bool GroundLayer::render(GeoPainter* painter,
                             ViewportParams* viewParams,
                             const QString& renderPos,
                             GeoSceneLayer* layer)
    {
        Q_UNUSED(renderPos)
        Q_UNUSED(layer)

        QBrush backgroundBrush(m_color);
        QPen backgroundPen(Qt::NoPen);

        painter->setBrush(backgroundBrush);
        painter->setPen(backgroundPen);
        painter->drawPath(viewParams->mapShape());

        return true;
    }

    qreal GroundLayer::zValue() const
    {
        return -50.0;
    }

    void GroundLayer::setColor(const QColor& color)<--- Shadow argument
    {
        m_color = color;
    }

    QColor GroundLayer::color() const
    {
        return m_color;
    }

    RenderState GroundLayer::renderState() const
    {
        return RenderState(QStringLiteral("Ground"));
    }

    } // namespace Marble