import FlatBuffers
import Foundation

func run() {
  // create a ByteBuffer(:) from an [UInt8] or Data()
  let buf = []  // Get your data
  var byteBuffer = ByteBuffer(bytes: buf)
  // Get an accessor to the root object inside the buffer.
  let monster: Monster = try! getCheckedRoot(byteBuffer: &byteBuffer)
  // let monster: Monster = getRoot(byteBuffer: &byteBuffer)

  let hp = monster.hp
  let mana = monster.mana
  let name = monster.name  // returns an optional string

  let pos = monster.pos
  let x = pos.x
  let y = pos.y

  // Get and check if the monster has an equipped item
  if monster.equippedType == .weapon {
    let _weapon = monster.equipped(type: Weapon.self)
    let name = _weapon.name  // should return "Axe"
    let dmg = _weapon.damage  // should return 5
  }
}
