/*
Ory Identities API

This is the API specification for Ory Identities with features such as registration, login, recovery, account verification, profile settings, password reset, identity management, session management, email and sms delivery, and more. 

API version: v1.3.8
Contact: office@ory.sh
*/

// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.

package client

import (
	"encoding/json"
	"fmt"
)

// checks if the UiNodeAnchorAttributes type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &UiNodeAnchorAttributes{}

// UiNodeAnchorAttributes struct for UiNodeAnchorAttributes
type UiNodeAnchorAttributes struct {
	// The link's href (destination) URL.  format: uri
	Href string `json:"href"`
	// A unique identifier
	Id string `json:"id"`
	// NodeType represents this node's types. It is a mirror of `node.type` and is primarily used to allow compatibility with OpenAPI 3.0.  In this struct it technically always is \"a\". text Text input Input img Image a Anchor script Script
	NodeType string `json:"node_type"`
	Title UiText `json:"title"`
	AdditionalProperties map[string]interface{}
}

type _UiNodeAnchorAttributes UiNodeAnchorAttributes

// NewUiNodeAnchorAttributes instantiates a new UiNodeAnchorAttributes object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUiNodeAnchorAttributes(href string, id string, nodeType string, title UiText) *UiNodeAnchorAttributes {
	this := UiNodeAnchorAttributes{}
	this.Href = href
	this.Id = id
	this.NodeType = nodeType
	this.Title = title
	return &this
}

// NewUiNodeAnchorAttributesWithDefaults instantiates a new UiNodeAnchorAttributes object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUiNodeAnchorAttributesWithDefaults() *UiNodeAnchorAttributes {
	this := UiNodeAnchorAttributes{}
	return &this
}

// GetHref returns the Href field value
func (o *UiNodeAnchorAttributes) GetHref() string {
	if o == nil {
		var ret string
		return ret
	}

	return o.Href
}

// GetHrefOk returns a tuple with the Href field value
// and a boolean to check if the value has been set.
func (o *UiNodeAnchorAttributes) GetHrefOk() (*string, bool) {
	if o == nil {
		return nil, false
	}
	return &o.Href, true
}

// SetHref sets field value
func (o *UiNodeAnchorAttributes) SetHref(v string) {
	o.Href = v
}

// GetId returns the Id field value
func (o *UiNodeAnchorAttributes) GetId() string {
	if o == nil {
		var ret string
		return ret
	}

	return o.Id
}

// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *UiNodeAnchorAttributes) GetIdOk() (*string, bool) {
	if o == nil {
		return nil, false
	}
	return &o.Id, true
}

// SetId sets field value
func (o *UiNodeAnchorAttributes) SetId(v string) {
	o.Id = v
}

// GetNodeType returns the NodeType field value
func (o *UiNodeAnchorAttributes) GetNodeType() string {
	if o == nil {
		var ret string
		return ret
	}

	return o.NodeType
}

// GetNodeTypeOk returns a tuple with the NodeType field value
// and a boolean to check if the value has been set.
func (o *UiNodeAnchorAttributes) GetNodeTypeOk() (*string, bool) {
	if o == nil {
		return nil, false
	}
	return &o.NodeType, true
}

// SetNodeType sets field value
func (o *UiNodeAnchorAttributes) SetNodeType(v string) {
	o.NodeType = v
}

// GetTitle returns the Title field value
func (o *UiNodeAnchorAttributes) GetTitle() UiText {
	if o == nil {
		var ret UiText
		return ret
	}

	return o.Title
}

// GetTitleOk returns a tuple with the Title field value
// and a boolean to check if the value has been set.
func (o *UiNodeAnchorAttributes) GetTitleOk() (*UiText, bool) {
	if o == nil {
		return nil, false
	}
	return &o.Title, true
}

// SetTitle sets field value
func (o *UiNodeAnchorAttributes) SetTitle(v UiText) {
	o.Title = v
}

func (o UiNodeAnchorAttributes) MarshalJSON() ([]byte, error) {
	toSerialize,err := o.ToMap()
	if err != nil {
		return []byte{}, err
	}
	return json.Marshal(toSerialize)
}

func (o UiNodeAnchorAttributes) ToMap() (map[string]interface{}, error) {
	toSerialize := map[string]interface{}{}
	toSerialize["href"] = o.Href
	toSerialize["id"] = o.Id
	toSerialize["node_type"] = o.NodeType
	toSerialize["title"] = o.Title

	for key, value := range o.AdditionalProperties {
		toSerialize[key] = value
	}

	return toSerialize, nil
}

func (o *UiNodeAnchorAttributes) UnmarshalJSON(data []byte) (err error) {
	// This validates that all required properties are included in the JSON object
	// by unmarshalling the object into a generic map with string keys and checking
	// that every required field exists as a key in the generic map.
	requiredProperties := []string{
		"href",
		"id",
		"node_type",
		"title",
	}

	allProperties := make(map[string]interface{})

	err = json.Unmarshal(data, &allProperties)

	if err != nil {
		return err;
	}

	for _, requiredProperty := range(requiredProperties) {
		if _, exists := allProperties[requiredProperty]; !exists {
			return fmt.Errorf("no value given for required property %v", requiredProperty)
		}
	}

	varUiNodeAnchorAttributes := _UiNodeAnchorAttributes{}

	err = json.Unmarshal(data, &varUiNodeAnchorAttributes)

	if err != nil {
		return err
	}

	*o = UiNodeAnchorAttributes(varUiNodeAnchorAttributes)

	additionalProperties := make(map[string]interface{})

	if err = json.Unmarshal(data, &additionalProperties); err == nil {
		delete(additionalProperties, "href")
		delete(additionalProperties, "id")
		delete(additionalProperties, "node_type")
		delete(additionalProperties, "title")
		o.AdditionalProperties = additionalProperties
	}

	return err
}

type NullableUiNodeAnchorAttributes struct {
	value *UiNodeAnchorAttributes
	isSet bool
}

func (v NullableUiNodeAnchorAttributes) Get() *UiNodeAnchorAttributes {
	return v.value
}

func (v *NullableUiNodeAnchorAttributes) Set(val *UiNodeAnchorAttributes) {
	v.value = val
	v.isSet = true
}

func (v NullableUiNodeAnchorAttributes) IsSet() bool {
	return v.isSet
}

func (v *NullableUiNodeAnchorAttributes) Unset() {
	v.value = nil
	v.isSet = false
}

func NewNullableUiNodeAnchorAttributes(val *UiNodeAnchorAttributes) *NullableUiNodeAnchorAttributes {
	return &NullableUiNodeAnchorAttributes{value: val, isSet: true}
}

func (v NullableUiNodeAnchorAttributes) MarshalJSON() ([]byte, error) {
	return json.Marshal(v.value)
}

func (v *NullableUiNodeAnchorAttributes) UnmarshalJSON(src []byte) error {
	v.isSet = true
	return json.Unmarshal(src, &v.value)
}


