/*
 * 3DS OUTSCALE API
 *
 * Welcome to the OUTSCALE API documentation.<br /> The OUTSCALE API enables you to manage your resources in the OUTSCALE Cloud. This documentation describes the different actions available along with code examples.<br /><br /> Throttling: To protect against overloads, the number of identical requests allowed in a given time period is limited.<br /> Brute force: To protect against brute force attacks, the number of failed authentication attempts in a given time period is limited.<br /><br /> Note that the OUTSCALE Cloud is compatible with Amazon Web Services (AWS) APIs, but there are [differences in resource names](https://docs.outscale.com/en/userguide/About-the-APIs.html) between AWS and the OUTSCALE API.<br /> You can also manage your resources using the [Cockpit](https://docs.outscale.com/en/userguide/About-Cockpit.html) web interface.<br /><br /> An OpenAPI description of this API is also available for download: <button>[GitHub repository](https://github.com/outscale/osc-api)</button><br /> # Authentication Schemes ### Access Key/Secret Key The main way to authenticate your requests to the OUTSCALE API is to use an access key and a secret key.<br /> The mechanism behind this is based on AWS Signature Version 4, whose technical implementation details are described in [Signature of API Requests](https://docs.outscale.com/en/userguide/Signature-of-API-Requests.html).<br /><br /> In practice, the way to specify your access key and secret key depends on the tool or SDK you want to use to interact with the API.<br />  > For example, if you use OSC CLI: > 1. You need to create an **~/.osc/config.json** file to specify your access key, secret key, and the Region of your account. > 2. You then specify the `--profile` option when executing OSC CLI commands. > > For more information, see [Installing and Configuring OSC CLI](https://docs.outscale.com/en/userguide/Installing-and-Configuring-OSC-CLI.html).  See the code samples in each section of this documentation for specific examples in different programming languages.<br /> For more information about access keys, see [About Access Keys](https://docs.outscale.com/en/userguide/About-Access-Keys.html).  > If you try to sign requests with an invalid access key four times in a row, further authentication attempts will be prevented for 1 minute. This lockout time increases 1 minute every four failed attempts, for up to 10 minutes.  ### Login/Password For certain API actions, you can also use basic authentication with the login (email address) and password of your OUTSCALE account.<br /> This is useful only in special circumstances, for example if you do not know your access key/secret key and want to retrieve them programmatically.<br /> In most cases, however, you can use the Cockpit web interface to retrieve them.<br />  > For example, if you use OSC CLI: > 1. You need to create an **~/.osc/config.json** file to specify the Region of your account, but you leave the access key value and secret key value empty (`&quot;&quot;`). > 2. You then specify the `--profile`, `--authentication-method`, `--login`, and `--password` options when executing OSC CLI commands.  See the code samples in each section of this documentation for specific examples in different programming languages.  > If you try to sign requests with an invalid password four times in a row, further authentication attempts will be prevented for 1 minute. This lockout time increases 1 minute every four failed attempts, for up to 10 minutes.  ### No Authentication A few API actions do not require any authentication. They are indicated as such in this documentation.<br /> ### Other Security Mechanisms In parallel with the authentication schemes, you can add other security mechanisms to your OUTSCALE account, for example to restrict API requests by IP or other criteria.<br /> For more information, see [Managing Your API Accesses](https://docs.outscale.com/en/userguide/Managing-Your-API-Accesses.html). # Pagination Tutorial You can learn more about the pagination methods for read calls in the dedicated [pagination tutorial](https://docs.outscale.com/en/userguide/Tutorial-Paginating-an-API-Request.html). # Error Codes Reference You can learn more about errors returned by the API in the dedicated [errors page](api-errors.html).
 *
 * API version: 1.41.0
 * Contact: support@outscale.com
 */

// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.

package osc

import (
	"encoding/json"
)

// FlexibleGpu Information about the flexible GPU (fGPU).
type FlexibleGpu struct {
	// If true, the fGPU is deleted when the VM is terminated.
	DeleteOnVmDeletion *bool `json:"DeleteOnVmDeletion,omitempty"`
	// The ID of the fGPU.
	FlexibleGpuId *string `json:"FlexibleGpuId,omitempty"`
	// The compatible processor generation.
	Generation *string `json:"Generation,omitempty"`
	// The model of fGPU. For more information, see [About Flexible GPUs](https://docs.outscale.com/en/userguide/About-Flexible-GPUs.html).
	ModelName *string `json:"ModelName,omitempty"`
	// The state of the fGPU (`allocated` \\| `attaching` \\| `attached` \\| `detaching`).
	State *string `json:"State,omitempty"`
	// The Subregion where the fGPU is located.
	SubregionName *string `json:"SubregionName,omitempty"`
	// One or more tags associated with the fGPU.
	Tags *[]Tag `json:"Tags,omitempty"`
	// The ID of the VM the fGPU is attached to, if any.
	VmId *string `json:"VmId,omitempty"`
}

// NewFlexibleGpu instantiates a new FlexibleGpu object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewFlexibleGpu() *FlexibleGpu {
	this := FlexibleGpu{}
	return &this
}

// NewFlexibleGpuWithDefaults instantiates a new FlexibleGpu object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewFlexibleGpuWithDefaults() *FlexibleGpu {
	this := FlexibleGpu{}
	return &this
}

// GetDeleteOnVmDeletion returns the DeleteOnVmDeletion field value if set, zero value otherwise.
func (o *FlexibleGpu) GetDeleteOnVmDeletion() bool {
	if o == nil || o.DeleteOnVmDeletion == nil {
		var ret bool
		return ret
	}
	return *o.DeleteOnVmDeletion
}

// GetDeleteOnVmDeletionOk returns a tuple with the DeleteOnVmDeletion field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FlexibleGpu) GetDeleteOnVmDeletionOk() (*bool, bool) {
	if o == nil || o.DeleteOnVmDeletion == nil {
		return nil, false
	}
	return o.DeleteOnVmDeletion, true
}

// HasDeleteOnVmDeletion returns a boolean if a field has been set.
func (o *FlexibleGpu) HasDeleteOnVmDeletion() bool {
	if o != nil && o.DeleteOnVmDeletion != nil {
		return true
	}

	return false
}

// SetDeleteOnVmDeletion gets a reference to the given bool and assigns it to the DeleteOnVmDeletion field.
func (o *FlexibleGpu) SetDeleteOnVmDeletion(v bool) {
	o.DeleteOnVmDeletion = &v
}

// GetFlexibleGpuId returns the FlexibleGpuId field value if set, zero value otherwise.
func (o *FlexibleGpu) GetFlexibleGpuId() string {
	if o == nil || o.FlexibleGpuId == nil {
		var ret string
		return ret
	}
	return *o.FlexibleGpuId
}

// GetFlexibleGpuIdOk returns a tuple with the FlexibleGpuId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FlexibleGpu) GetFlexibleGpuIdOk() (*string, bool) {
	if o == nil || o.FlexibleGpuId == nil {
		return nil, false
	}
	return o.FlexibleGpuId, true
}

// HasFlexibleGpuId returns a boolean if a field has been set.
func (o *FlexibleGpu) HasFlexibleGpuId() bool {
	if o != nil && o.FlexibleGpuId != nil {
		return true
	}

	return false
}

// SetFlexibleGpuId gets a reference to the given string and assigns it to the FlexibleGpuId field.
func (o *FlexibleGpu) SetFlexibleGpuId(v string) {
	o.FlexibleGpuId = &v
}

// GetGeneration returns the Generation field value if set, zero value otherwise.
func (o *FlexibleGpu) GetGeneration() string {
	if o == nil || o.Generation == nil {
		var ret string
		return ret
	}
	return *o.Generation
}

// GetGenerationOk returns a tuple with the Generation field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FlexibleGpu) GetGenerationOk() (*string, bool) {
	if o == nil || o.Generation == nil {
		return nil, false
	}
	return o.Generation, true
}

// HasGeneration returns a boolean if a field has been set.
func (o *FlexibleGpu) HasGeneration() bool {
	if o != nil && o.Generation != nil {
		return true
	}

	return false
}

// SetGeneration gets a reference to the given string and assigns it to the Generation field.
func (o *FlexibleGpu) SetGeneration(v string) {
	o.Generation = &v
}

// GetModelName returns the ModelName field value if set, zero value otherwise.
func (o *FlexibleGpu) GetModelName() string {
	if o == nil || o.ModelName == nil {
		var ret string
		return ret
	}
	return *o.ModelName
}

// GetModelNameOk returns a tuple with the ModelName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FlexibleGpu) GetModelNameOk() (*string, bool) {
	if o == nil || o.ModelName == nil {
		return nil, false
	}
	return o.ModelName, true
}

// HasModelName returns a boolean if a field has been set.
func (o *FlexibleGpu) HasModelName() bool {
	if o != nil && o.ModelName != nil {
		return true
	}

	return false
}

// SetModelName gets a reference to the given string and assigns it to the ModelName field.
func (o *FlexibleGpu) SetModelName(v string) {
	o.ModelName = &v
}

// GetState returns the State field value if set, zero value otherwise.
func (o *FlexibleGpu) GetState() string {
	if o == nil || o.State == nil {
		var ret string
		return ret
	}
	return *o.State
}

// GetStateOk returns a tuple with the State field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FlexibleGpu) GetStateOk() (*string, bool) {
	if o == nil || o.State == nil {
		return nil, false
	}
	return o.State, true
}

// HasState returns a boolean if a field has been set.
func (o *FlexibleGpu) HasState() bool {
	if o != nil && o.State != nil {
		return true
	}

	return false
}

// SetState gets a reference to the given string and assigns it to the State field.
func (o *FlexibleGpu) SetState(v string) {
	o.State = &v
}

// GetSubregionName returns the SubregionName field value if set, zero value otherwise.
func (o *FlexibleGpu) GetSubregionName() string {
	if o == nil || o.SubregionName == nil {
		var ret string
		return ret
	}
	return *o.SubregionName
}

// GetSubregionNameOk returns a tuple with the SubregionName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FlexibleGpu) GetSubregionNameOk() (*string, bool) {
	if o == nil || o.SubregionName == nil {
		return nil, false
	}
	return o.SubregionName, true
}

// HasSubregionName returns a boolean if a field has been set.
func (o *FlexibleGpu) HasSubregionName() bool {
	if o != nil && o.SubregionName != nil {
		return true
	}

	return false
}

// SetSubregionName gets a reference to the given string and assigns it to the SubregionName field.
func (o *FlexibleGpu) SetSubregionName(v string) {
	o.SubregionName = &v
}

// GetTags returns the Tags field value if set, zero value otherwise.
func (o *FlexibleGpu) GetTags() []Tag {
	if o == nil || o.Tags == nil {
		var ret []Tag
		return ret
	}
	return *o.Tags
}

// GetTagsOk returns a tuple with the Tags field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FlexibleGpu) GetTagsOk() (*[]Tag, bool) {
	if o == nil || o.Tags == nil {
		return nil, false
	}
	return o.Tags, true
}

// HasTags returns a boolean if a field has been set.
func (o *FlexibleGpu) HasTags() bool {
	if o != nil && o.Tags != nil {
		return true
	}

	return false
}

// SetTags gets a reference to the given []Tag and assigns it to the Tags field.
func (o *FlexibleGpu) SetTags(v []Tag) {
	o.Tags = &v
}

// GetVmId returns the VmId field value if set, zero value otherwise.
func (o *FlexibleGpu) GetVmId() string {
	if o == nil || o.VmId == nil {
		var ret string
		return ret
	}
	return *o.VmId
}

// GetVmIdOk returns a tuple with the VmId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FlexibleGpu) GetVmIdOk() (*string, bool) {
	if o == nil || o.VmId == nil {
		return nil, false
	}
	return o.VmId, true
}

// HasVmId returns a boolean if a field has been set.
func (o *FlexibleGpu) HasVmId() bool {
	if o != nil && o.VmId != nil {
		return true
	}

	return false
}

// SetVmId gets a reference to the given string and assigns it to the VmId field.
func (o *FlexibleGpu) SetVmId(v string) {
	o.VmId = &v
}

func (o FlexibleGpu) MarshalJSON() ([]byte, error) {
	toSerialize := map[string]interface{}{}
	if o.DeleteOnVmDeletion != nil {
		toSerialize["DeleteOnVmDeletion"] = o.DeleteOnVmDeletion
	}
	if o.FlexibleGpuId != nil {
		toSerialize["FlexibleGpuId"] = o.FlexibleGpuId
	}
	if o.Generation != nil {
		toSerialize["Generation"] = o.Generation
	}
	if o.ModelName != nil {
		toSerialize["ModelName"] = o.ModelName
	}
	if o.State != nil {
		toSerialize["State"] = o.State
	}
	if o.SubregionName != nil {
		toSerialize["SubregionName"] = o.SubregionName
	}
	if o.Tags != nil {
		toSerialize["Tags"] = o.Tags
	}
	if o.VmId != nil {
		toSerialize["VmId"] = o.VmId
	}
	return json.Marshal(toSerialize)
}

type NullableFlexibleGpu struct {
	value *FlexibleGpu
	isSet bool
}

func (v NullableFlexibleGpu) Get() *FlexibleGpu {
	return v.value
}

func (v *NullableFlexibleGpu) Set(val *FlexibleGpu) {
	v.value = val
	v.isSet = true
}

func (v NullableFlexibleGpu) IsSet() bool {
	return v.isSet
}

func (v *NullableFlexibleGpu) Unset() {
	v.value = nil
	v.isSet = false
}

func NewNullableFlexibleGpu(val *FlexibleGpu) *NullableFlexibleGpu {
	return &NullableFlexibleGpu{value: val, isSet: true}
}

func (v NullableFlexibleGpu) MarshalJSON() ([]byte, error) {
	return json.Marshal(v.value)
}

func (v *NullableFlexibleGpu) UnmarshalJSON(src []byte) error {
	v.isSet = true
	return json.Unmarshal(src, &v.value)
}
