/*
 *
 * (C) 2013-25 - ntop.org
 *
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 */

#ifndef _LUA_H_
#define _LUA_H_

#include "ntop_includes.h"
/** @defgroup LuaEngine LuaEngine
 * Main ntopng lua group.
 */

/* ******************************* */

/** @class LuaEngine
 *  @brief Main class of lua.
 *
 *  @ingroup LuaEngine
 *
 */

class ThreadedActivity;
class ThreadedActivityStats;

class LuaEngine {
 protected:
  lua_State *L; /**< The LuaEngine state. */
  char *loaded_script_path;
  bool is_system_vm; /* Executed by callbacks */
  std::string cloud_string;
  std::set<std::string> require_list;
  size_t mem_used;
  u_int32_t start_epoch;
  NtopngLuaContext *lua_context;
  
  void lua_register_classes(lua_State *L, LuaEngineMode mode);

 public:
  /**
   * @brief A Constructor
   * @details Creating a new lua state.
   *
   * @return A new instance of lua.
   */
  LuaEngine();

  /**
   * @brief A Destructor.
   *
   */
  virtual ~LuaEngine();

  /* Set Hosts and Networks into the Lua context */
  void setHost(Host *h);
  void setNetwork(NetworkStats *ns);
  void setFlow(Flow *f);

  void setThreadedActivityData(const ThreadedActivity *ta,
                               ThreadedActivityStats *tas, time_t deadline);

  Host *getHost();
  NetworkInterface* getNetworkInterface();
  NetworkStats*     getNetwork();

  int load_script(char *script_path, LuaEngineMode mode, NetworkInterface *iface);
  int run_loaded_script();

  /**
   * @brief Handling of request info of script.
   * @details Read from the request the parameters and put the GET parameters
   * and the _SESSION parameters into the environment. Once all parameters have
   * been load we running the script.
   *
   * @param conn This structure contains handle for the individual connection.
   * @param request_info This structure contains information about the HTTP
   * request.
   * @param script_path Full path of lua script.
   * @return The result of the execution of the script.
   */
  int handle_script_request(struct mg_connection *conn,
                            const struct mg_request_info *request_info,
                            char *script_path, bool *attack_attempt,
                            const char *user, const char *group,
                            const char *session_csrf, bool localuser);

  bool setParamsTable(lua_State *vm, const struct mg_request_info *request_info,
                      const char *table_name, const char *query) const;

  void luaRegister(lua_State *L, const char *class_name,
                   luaL_Reg *class_methods);

  inline lua_State *getState() const { return (L); }

  bool switchInterface(struct lua_State *vm, const char *ifid,
                       const char *observation_point_id, const char *user,
                       const char *group, const char *session);
  void setInterface(const char *user, char *const ifname, u_int16_t ifname_len,
                    bool *const is_allowed) const;

  inline void setAsSystemVM() { is_system_vm = true; }
  inline bool isSystemVM() { return (is_system_vm); }

  void pushResultString(char *str);
  void pushResultNumber(float f);
  const char* getCloudString() { return(cloud_string.c_str()); }
  inline lua_State* getState() { return(L);                    }

  inline size_t getMemUsed()         { return(mem_used); }
  inline void   incMemUsed(size_t v) { mem_used += v;    }
  bool require(std::string name);
};

/**
 * @brief Push string value to table entry specify the key.
 *
 * @param L The lua state.
 * @param key The key of hash table.
 * @param value The value of hash table.
 */
extern void lua_push_str_table_entry(lua_State *L, const char *key,
                                     const char *value);

/**
 * @brief Push string value to table entry specify the key and lenght.
 *
 * @param L The lua state.
 * @param key The key of hash table.
 * @param value The value of hash table.
 * @param value_len lenght of the value field
 */
extern void lua_push_str_len_table_entry(lua_State *L, const char *key,
					 const char *value,
					 unsigned int value_len);

/**
 * @brief Push null value to table entry specify the key.
 *
 * @param L The lua state.
 * @param key The key of hash table.
 */
extern void lua_push_nil_table_entry(lua_State *L, const char *key);

/**
 * @brief Push int value to table entry specify the key.
 *
 * @param L The lua state.
 * @param key The key of hash table.
 * @param value The value of hash table.
 */
extern void lua_push_uint64_table_entry(lua_State *L, const char *key,
                                        u_int64_t value);

/**
 * @brief Push int64 value to table entry specify the key.
 *
 * @param L The lua state.
 * @param key The key of hash table.
 * @param value The value of hash table.
 */
void lua_push_int64_table_entry(lua_State *L, const char *key, int64_t value);

/**
 * @brief Push int32 value to table entry specify the key.
 *
 * @param L The lua state.
 * @param key The key of hash table.
 * @param value The value of hash table.
 */
void lua_push_int32_table_entry(lua_State *L, const char *key, int32_t value);

/**
 * @brief Push uint32 value to table entry specify the key.
 *
 * @param L The lua state.
 * @param key The key of hash table.
 * @param value The value of hash table.
 */
void lua_push_uint32_table_entry(lua_State *L, const char *key,
                                 u_int32_t value);

/**
 * @brief Push bool value to table entry specify the key.
 * @details Using LUA_NUMBER (double: 64 bit) in place of LUA_INTEGER
 * (ptrdiff_t: 32 or 64 bit according to the platform) to handle big counters.
 * (luaconf.h)
 *
 * @param L The lua state.
 * @param key The key of hash table.
 * @param value The value of hash table.
 */
extern void lua_push_bool_table_entry(lua_State *L, const char *key,
                                      bool value);

/**
 * @brief Push float value to table entry specify the key.
 *
 * @param L The lua state.
 * @param key The key of hash table.
 * @param value The value of hash table.
 */
extern void lua_push_float_table_entry(lua_State *L, const char *key,
                                       float value);

/**
 * @brief Push boolean value to table entry specify the key.
 *
 * @param L The lua state.
 * @param key The key of hash table.
 * @param value The value of hash table.
 */
extern void lua_push_bool_table_entry(lua_State *L, const char *key,
                                      bool value);

int ntop_lua_check(lua_State *vm, const char *func, int pos, int expected_type);

/**
 * @brief Checks the lua stack after a C function is called
 *
 * @param vm The lua state.
 * @param function_name The function name that triggered the error
 * @param val The return value
 */
extern int ntop_lua_return_value(lua_State *vm, const char *function_name,
                                 int val);

extern void get_host_vlan_info(char *lua_ip, char **host_ip, u_int16_t *vlan_id,
                               char *buf, u_int buf_len);

#endif /* _LUA_H_ */
