#include "api.h"

/** @file api_const.cc exports constants */

#include "../api_param.h"
#include "../../simobj.h"
#include "../../simmenu.h"
#include "../../simunits.h"

using namespace script_api;

#define begin_enum(name) sq_pushconsttable(vm);
#define end_enum() sq_setconsttable(vm);
#define enum_slot create_slot<SQInteger>

void export_global_constants(HSQUIRRELVM vm)
{
	/**
	 * Constants to identify tools, ie actions a player can perform to
	 * alter the state of the game.
	 */
	begin_enum("tool_ids");
	/// remover tool
	enum_slot(vm, "tool_remover",   TOOL_REMOVER | GENERAL_TOOL);
	/// raise land tool
	enum_slot(vm, "tool_raise_land", TOOL_RAISE_LAND | GENERAL_TOOL);
	/// lower land tool
	enum_slot(vm, "tool_lower_land", TOOL_LOWER_LAND | GENERAL_TOOL);
	/// artificial slope
	enum_slot(vm, "tool_setslope", TOOL_SETSLOPE | GENERAL_TOOL);
	/// restore natural slope
	enum_slot(vm, "tool_restoreslope", TOOL_RESTORESLOPE | GENERAL_TOOL);
	/// set marker
	enum_slot(vm, "tool_set_marker", TOOL_MARKER | GENERAL_TOOL);
	/// clear block reservation
	enum_slot(vm, "tool_clear_reservation", TOOL_CLEAR_RESERVATION | GENERAL_TOOL);
	/// build transformer
	enum_slot(vm, "tool_build_transformer", TOOL_TRANSFORMER | GENERAL_TOOL);
	/// add city
	enum_slot(vm, "tool_add_city", TOOL_ADD_CITY | GENERAL_TOOL);
	/// change city size
	enum_slot(vm, "tool_change_city_size", TOOL_CHANGE_CITY_SIZE | GENERAL_TOOL);
	/// plant a tree
	enum_slot(vm, "tool_plant_tree", TOOL_PLANT_TREE | GENERAL_TOOL);
	// not needed? enum__slot(vm, "tool_schedule_add", TOOL_SCHEDULE_ADD | GENERAL_TOOL);
	// not needed? enum__slot(vm, "tool_schedule_ins", TOOL_SCHEDULE_INS | GENERAL_TOOL);
	/// build ways
	enum_slot(vm, "tool_build_way", TOOL_BUILD_WAY | GENERAL_TOOL);
	/// build bridges
	enum_slot(vm, "tool_build_bridge", TOOL_BUILD_BRIDGE | GENERAL_TOOL);
	/// build tunnel
	enum_slot(vm, "tool_build_tunnel", TOOL_BUILD_TUNNEL | GENERAL_TOOL);
	/// remove way
	enum_slot(vm, "tool_remove_way", TOOL_WAYREMOVER | GENERAL_TOOL);
	/// build overhead wires
	enum_slot(vm, "tool_build_wayobj", TOOL_BUILD_WAYOBJ | GENERAL_TOOL);
	/// build stations
	enum_slot(vm, "tool_build_station", TOOL_BUILD_STATION | GENERAL_TOOL);
	/// build signals and road signs
	enum_slot(vm, "tool_build_roadsign", TOOL_BUILD_ROADSIGN | GENERAL_TOOL);
	/// build depot
	enum_slot(vm, "tool_build_depot", TOOL_BUILD_DEPOT | GENERAL_TOOL);
	/// build city houses
	enum_slot(vm, "tool_build_house", TOOL_BUILD_HOUSE | GENERAL_TOOL);
	/// create industry chain with end consumer not in cities
	enum_slot(vm, "tool_land_chain", TOOL_BUILD_LAND_CHAIN | GENERAL_TOOL);
	/// create industry chain with end consumer in cities
	enum_slot(vm, "tool_city_chain", TOOL_CITY_CHAIN | GENERAL_TOOL);
	/// build a factory
	enum_slot(vm, "tool_build_factory", TOOL_BUILD_FACTORY | GENERAL_TOOL);
	/// link factories
	enum_slot(vm, "tool_link_factory", TOOL_LINK_FACTORY | GENERAL_TOOL);
	/// build headquarters
	enum_slot(vm, "tool_headquarter", TOOL_HEADQUARTER | GENERAL_TOOL);
	/// lock map: switching players not allowed anymore
	enum_slot(vm, "tool_lock_game", TOOL_LOCK_GAME | GENERAL_TOOL);
	/// add city car
	enum_slot(vm, "tool_add_citycar", TOOL_ADD_CITYCAR | GENERAL_TOOL);
	/// create forest
	enum_slot(vm, "tool_forest", TOOL_FOREST | GENERAL_TOOL);
	/// move stop tool
	enum_slot(vm, "tool_stop_mover", TOOL_STOP_MOVER | GENERAL_TOOL);
	/// make stop public
	enum_slot(vm, "tool_make_stop_public", TOOL_MAKE_STOP_PUBLIC | GENERAL_TOOL);
	/// remove way objects like overheadwires
	enum_slot(vm, "tool_remove_wayobj", TOOL_REMOVE_WAYOBJ | GENERAL_TOOL);
	// not needed? enum__slot(vm, "tool_sliced_and_underground_view", TOOL_SLICED_AND_UNDERGROUND_VIEW | GENERAL_TOOL);
	/// buy a house
	enum_slot(vm, "tool_buy_house", TOOL_BUY_HOUSE | GENERAL_TOOL);
	/// build city road with pavement
	enum_slot(vm, "tool_build_cityroad", TOOL_BUILD_CITYROAD | GENERAL_TOOL);
	/// alter water height
	enum_slot(vm, "tool_change_water_height", TOOL_CHANGE_WATER_HEIGHT | GENERAL_TOOL);
	/// change climate of tiles
	enum_slot(vm, "tool_set_climate", TOOL_SET_CLIMATE | GENERAL_TOOL);

	// simple tools
	/// increase industry density
	enum_slot(vm, "tool_increase_industry", TOOL_INCREASE_INDUSTRY | SIMPLE_TOOL);
	/// switch player
	enum_slot(vm, "tool_switch_player", TOOL_SWITCH_PLAYER | SIMPLE_TOOL);
	/// step year forward
	enum_slot(vm, "tool_step_year", TOOL_STEP_YEAR | SIMPLE_TOOL);
	/// fill area with trees
	enum_slot(vm, "tool_fill_trees", TOOL_FILL_TREES | SIMPLE_TOOL);
	/// set traffic level
	enum_slot(vm, "tool_set_traffic_level", TOOL_TRAFFIC_LEVEL | SIMPLE_TOOL);

	// tools to open certain windows
	/// open factory editor window
	enum_slot(vm, "dialog_edit_factory", DIALOG_EDIT_FACTORY | DIALOGE_TOOL);
	/// open tourist attraction editor window
	enum_slot(vm, "dialog_edit_attraction", DIALOG_EDIT_ATTRACTION | DIALOGE_TOOL);
	/// open house editor window
	enum_slot(vm, "dialog_edit_house", DIALOG_EDIT_HOUSE | DIALOGE_TOOL);
	/// open tree editor window
	enum_slot(vm, "dialog_edit_tree", DIALOG_EDIT_TREE | DIALOGE_TOOL);
	/// open map enlargement window
	enum_slot(vm, "dialog_enlarge_map", DIALOG_ENLARGE_MAP | DIALOGE_TOOL);

	end_enum();

	/**
	 * Constants for different way types.
	 */
	begin_enum("way_types");
	/// catch all value: used to forbid tools for all waytypes
	enum_slot(vm, "wt_all", invalid_wt);
	/// road
	enum_slot(vm, "wt_road", road_wt);
	/// rail
	enum_slot(vm, "wt_rail", track_wt);
	/// water
	enum_slot(vm, "wt_water", water_wt);
	/// monorail
	enum_slot(vm, "wt_monorail", monorail_wt);
	/// maglev
	enum_slot(vm, "wt_maglev", maglev_wt);
	/// trams
	enum_slot(vm, "wt_tram", tram_wt);
	/// narrow gauge
	enum_slot(vm, "wt_narrowgauge", narrowgauge_wt);
	/// aircrafts and airports
	enum_slot(vm, "wt_air", air_wt);
	/// powerlines
	enum_slot(vm, "wt_power", powerline_wt);
	/// invalid
	enum_slot(vm, "wt_invalid", invalid_wt);
	end_enum();

	/**
	 * Constants for different system types of ways.
	 * System type could take also other values than the ones defined here.
	 */
	begin_enum("way_system_types");
	/// flat ways
	enum_slot(vm, "st_flat", type_flat);
	/// elevated ways
	enum_slot(vm, "st_elevated", type_elevated);
	/// runway (for wt_air), equal to st_elevated
	enum_slot(vm, "st_runway", type_runway);
	/// tram tracks (here way type has to be wt_tram)
	enum_slot(vm, "st_tram", type_tram);
	end_enum();

	// players
	begin_enum("");
	/// constant to forbid/allow tools for all players (except public player)
	enum_slot(vm, "player_all", PLAYER_UNOWNED);
	end_enum();

	/**
	 * Types of map objects.
	 */
	begin_enum("map_objects");
	/// tree
	enum_slot(vm, "mo_tree", obj_t::baum);
	/// pointer (bulldozers etc)
	enum_slot(vm, "mo_pointer", obj_t::zeiger);
	/// cloud and smoke
	enum_slot(vm, "mo_cloud", obj_t::wolke);
	/// building (houses, halts, factories ...)
	enum_slot(vm, "mo_building", obj_t::gebaeude);
	/// signal
	enum_slot(vm, "mo_signal", obj_t::signal);
	/// bridge
	enum_slot(vm, "mo_bridge", obj_t::bruecke);
	/// tunnel
	enum_slot(vm, "mo_tunnel", obj_t::tunnel);
	/// depot: rail
	enum_slot(vm, "mo_depot_rail", obj_t::bahndepot);
	/// depot: road
	enum_slot(vm, "mo_depot_road", obj_t::strassendepot);
	/// depot: ship
	enum_slot(vm, "mo_depot_water", obj_t::schiffdepot);
	/// powerline
	enum_slot(vm, "mo_powerline", obj_t::leitung);
	/// transformer at powerplant
	enum_slot(vm, "mo_transformer_s", obj_t::pumpe);
	/// transformer at factory
	enum_slot(vm, "mo_transformer_c", obj_t::senke);
	/// road-sign
	enum_slot(vm, "mo_roadsign", obj_t::roadsign);
	/// bridge pillar
	enum_slot(vm, "mo_pillar", obj_t::pillar);
	/// depot: airplanes
	enum_slot(vm, "mo_depot_air", obj_t::airdepot);
	/// depot: monorail
	enum_slot(vm, "mo_depot_monorail", obj_t::monoraildepot);
	/// depot: tram
	enum_slot(vm, "mo_depot_tram", obj_t::tramdepot);
	/// depot: maglev
	enum_slot(vm, "mo_depot_maglev", obj_t::maglevdepot);
	/// way object (overhead wires)
	enum_slot(vm, "mo_wayobj", obj_t::wayobj);
	/// way
	enum_slot(vm, "mo_way", obj_t::way	);
	/// text label
	enum_slot(vm, "mo_label", obj_t::label);
	/// field
	enum_slot(vm, "mo_field", obj_t::field);
	/// crossing
	enum_slot(vm, "mo_crossing", obj_t::crossing);
	/// decorative objects (rocks, lakes ...)
	enum_slot(vm, "mo_groundobj", obj_t::groundobj);
	/// depot: narrowgauge
	enum_slot(vm, "mo_depot_narrowgauge", obj_t::narrowgaugedepot);
	/// pedestrian
	enum_slot(vm, "mo_pedestrian", obj_t::pedestrian);
	/// city car - not player owned
	enum_slot(vm, "mo_city_car", obj_t::road_user);
	/// road vehicle
	enum_slot(vm, "mo_car", obj_t::road_vehicle);
	/// rail vehicle
	enum_slot(vm, "mo_train", obj_t::rail_vehicle);
	/// monorail vehicle
	enum_slot(vm, "mo_monorail", obj_t::monorail_vehicle);
	/// maglev vehicle
	enum_slot(vm, "mo_maglev", obj_t::maglev_vehicle);
	/// narrowgauge vehicle
	enum_slot(vm, "mo_narrowgauge", obj_t::narrowgauge_vehicle);
	/// ship
	enum_slot(vm, "mo_ship", obj_t::water_vehicle);
	/// airplane
	enum_slot(vm, "mo_airplane", obj_t::air_vehicle);
	/// moving object (sheep ...)
	enum_slot(vm, "mo_moving_object", obj_t::movingobj);

	end_enum();

	/**
	 * Internal units.
	 */
	begin_enum("units");
	/// The length of one side of a tile in car units. @see vehicle_desc_x::get_length
	enum_slot(vm, "CARUNITS_PER_TILE", (uint32)CARUNITS_PER_TILE);

	end_enum();

	/**
	 * Climate zones. Their naming may differ from the graphical representation and
	 * translation in some paksets.
	 */
	begin_enum("climates");
	enum_slot(vm, "cl_water", water_climate);
	enum_slot(vm, "cl_desert", desert_climate);
	enum_slot(vm, "cl_tropic", tropic_climate);
	enum_slot(vm, "cl_mediterran", mediterran_climate);
	enum_slot(vm, "cl_temperate", temperate_climate);
	enum_slot(vm, "cl_tundra", tundra_climate);
	enum_slot(vm, "cl_rocky", rocky_climate);
	enum_slot(vm, "cl_arctic", arctic_climate);
	end_enum();

}
