
#ifndef I_HEALTHBAR_H
#define I_HEALTHBAR_H

#include "../lib/defs.glslh"

#ifdef VERT_STAGE
ATTRIBUTE(0) vec3 position;
ATTRIBUTE(1) vec2 texCoordRawIn;
#endif

#ifdef FRAG_STAGE
OUT(0) vec4 fragColor;
#endif

VARYING(0) vec2 texCoord;
VARYING(1) vec4 fillNormAngles;

#endif

UNIFORM(0) vec4 borderColor;
UNIFORM(1) vec4 glowColor;
UNIFORM(2) vec4 fillColor;
UNIFORM(3) vec4 altFillColor;
UNIFORM(4) vec4 coreFillColor;
UNIFORM(5) vec2 fill;
UNIFORM(6) float opacity;
