
#ifndef I_STANDARD_H
#define I_STANDARD_H

#include "../lib/defs.glslh"

#ifdef VERT_STAGE
ATTRIBUTE(0) vec3 position;
ATTRIBUTE(1) vec2 texCoordRawIn;
ATTRIBUTE(2) vec3 normalIn;
ATTRIBUTE(3) vec4 tangentIn;
#endif

#ifdef FRAG_STAGE
OUT(0) vec4 fragColor;
#endif

UNIFORM(0) sampler2D tex;

VARYING(0) vec2 texCoord;
VARYING(1) vec3 normal;
VARYING(2) vec2 texCoordRaw;

#endif
