#ifndef I_SSR_H
#define I_SSR_H

#include "standard.glslh"
UNIFORM(1) sampler2D depth;
UNIFORM(2) float time;
UNIFORM(3) vec2 wave_offset;

VARYING(3) vec3 pos;
VARYING(4) vec3 tangent;
VARYING(5) vec3 bitangent;

#endif
